Stages are unlocked by achieving a D rank or higher on respective stages. Each maze has 4 different modes: Single Train, Regular, Extreme, and Practice. Two stages are new, while the rest are revamped and returning from Championship Edition DX & Championship Edition. Pac-Man Championship Edition 2 has 10 different stages. (In the Plus 2P mode, each unused bomb is 20,000 points, added up by 20,000 points.) Unused bombs: 1,000 points, added up by 1,000 points for each succeeding unused bomb.Unused extra lives: 10,000 points, added up by 10,000 points for each succeeding unused extra life.100 points, added up by 100 points for each Minion ghost eaten in succession from a Ghost Train. 100 points if eaten without following a leader ghost.Leader ghosts ( Blinky, Pinky, Inky and Clyde): 10,000 points, added up by 10,000 points for each leader ghost eaten (increasing to 20,000 points, 30,000 points and 40,000 points.).1,000 points, added up by 1,000 points for each bonus fruit eaten (Cherries are 1,000 points, Strawberries are 2,000 points, and etc.).(ex: if the Pac-Dot count is at 325 points when the player eats the bonus fruit, the count will decrease to 225 points.) The count will decrease by 100 points of the current point count if Pac-Man advances to the next maze without eating all the Pac-Dots. Increases by 1 point for every Pac-Dot eaten, gradually increasing until 500 points. The Runaway Bubble moves slightly slower than Pac-Man, and doesn't turn midway through its path, allowing the player to plan out how to trap and eat the bubble. In the later maze segments, beginning after the second loop of bonus fruits, bonus fruits and Power Pellets will become enclosed in Runaway Bubbles, which will flee from Pac-Man when he approaches it. In certain levels, the player can also use jump pads to jump over parts of a maze (a feature originating from Pac-Man Arrangement), with the landing points being indicated by a line. The player's final score is classified by a ranking system, ranging from the following from worst to best: E, D, C, B, A and S. If the latter occurs, the amount of extra lives and unused Bombs is added up for extra points. The game ends when Pac-Man loses all his lives or the round's time limit expires. The extra Pac-Man will disappear if they aren't collected when Pac-Man advances to the next maze segment. At every 1,000,000 points, an extra Pac-Man appears near the center of the maze, which gives Pac-Man an extra life when eaten. DX's 22), which are the original 1980 Pac-Man fruits plus Bananas and Peaches. Only ten bonus items appear in this version (as opposed to C.E. In addition to Bombs, Pac-Man can break by pressing the Break button, allowing him to stop in place to avoid collision with the ghosts. Bombs are earned by eating all the Pac-Dots in a maze. They now return Pac-Man to the maze's center, letting him escape ghosts or quickly eat the bonus fruit in the center. Bombs return in Championship Edition 2 albeit functioning differently. Minions merge into their leader ghosts when they enter their angry state, but return back to Ghost Train form when the leader ghost returns to normal. Power Pellet effects can be renewed by eating Ghosts. If Pac-Man takes too long to eat the leader ghosts, they will eventually slow down before the Power Pellet effects wear off. Though the leader ghosts move at extreme speeds, ghost trails will appear on the maze, indicating areas where the scared ghosts will attempt to flee. In this game, the ghosts must be eaten straight on from their leader, unlike Championship Edition DX where they could also be eaten from behind. Passing by Sleeping Minions will awaken the Minions and add them to a trail behind the other leader ghosts, allowing for large point bonuses when eaten. Across the mazes, Sleeping Minions will spawn in large amounts. Unlike previous iterations of Pac-Man, in which touching ghosts would instantly kill Pac-Man, ghosts can now be bumped into up to three times (once in the Extreme mode) in succession before they enter an Angry state, during which touching them will cause Pac-Man to lose a life. Taking control of Pac-Man, players go through various mazes collecting pellets while avoiding roaming ghosts Blinky, Pinky, Inky and Clyde.Ĭollecting the required amount of pellets indicated by a meter on the bottom of the screen reveals either a bonus item that sends Pac-Man to the next maze segment, or a Power Pellet that can be used to eat ghosts. Pac-Man Championship Edition 2 builds upon the gameplay introduced in the other Pac-Man Championship Edition games.
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